Nadin Mihai

Photo Nadin Mihai
Mihai Nadin (b. February 2, 1938 in Braşov, Romania) is a scholar and researcher in electrical engineering, computer science, aesthetics, semiotics, human-computer interaction (HCI), computational design, post-industrial society, and anticipatory systems. His publications on these topics number over 200, and he has lectured throughout the world. Currently Mihai Nadin is a professor at the University of Texas at Dallas, appointed to the Ashbel Smith Professorship in Interactive Arts, Technology, and Computer Science. He is director of the Institute for Research in Anticipatory Systems. Nadin is also a member of the Advisory Committee of University of the People.[1] Born in Braşov, Romania, Nadin was educated under communist regime imposed after World War II. He studied electrical engineering, telecommunications and computer science, as well as studying at the Polytechnic University of Bucharest. He took a Master of Science with honors. He studied philosophy at the University of Bucharest, receiving a Master of Arts; then received his doctoral degree with a specialization in aesthetics. He attended the Ludwig-Maximilian University in Munich, studying for a post-doctoral degree (“Habilitierung”) with Professor Dr. Wolfgang Stegmüller in Philosophy, Logic, and the Theory of Science. His dissertation was entitled The Semiotic Foundation of Value Theory. Nadin’s contributions to HCI have a strong foundation in semiotics. Based on his work in Peircean semiotics and his training in computer science, Nadin was the first to recognize that the computer was the “semiotic machine par excellence”[2]. His work in the field serve as a standard reference for working groups in semiotics and HCI. A conceptualist , Nadin’s first work in semiotics was rather on the theory than in application. Due to the interest of Europeans, especially of Germans under the aegis of Max Bense, Nadin was attracted to the work of the American polymath and philosopher, Charles Sanders Peirce. Under the influence of Max Bense, Nadin’s early work in semiotics was dedicated to a rigorous foundation for the advancement of Peirce’s semiotic. Nadin opposed to the viewpoint that tools that are extensions of human physical abilities, the computer should be considered an extension of the human mind. He founded the world’s first program in Computational Design in 1994 at the University of Wuppertal (Germany). Its purpose was twofold: 1. development of a theory of computational design; 2. the design of products and processes through digital means. These products and processes themselves integrate digital technology (they are embedded systems). Thus, the program’s long-term goal is the constitution of the world of ubiquitous computing. [3] Nadin’s actual work in what was to become “computational design” started around 1985, with his appointment as Eminent Scholar in Art & Design Technology at the Ohio State University (Columbus). One of his major assignments there was to draw up a plan for a center in which research in the art and design possibilities of digital technology would serve as an intermediary between education and applications for art and industry. The result of his investigations was a broad plan entitled Advanced Computing Center for the Arts and Design. His plan was not limited to computer-aided design and animation, but extended to digitally aided visualization for the sciences, technology, medicine, education, as well as art and design. (OSU kept Nadin’s title for the Center, but limited its activities to computer graphics and animation.) In 1999, Nadin and colleagues presented a framework for a design program to Stanford University. At the Rhode Island School of Design, Nadin made a name for himself as one of the first proponents, in the nation, of integrating computers in education. He lectured on the topic around the USA and consulted for several institutes of higher education (Rochester Institute of Technology, Illinois Institute of Technology, University of Oregon, Hadassah University in Israel, among others) in setting up programs in art and design with computers. Prior to the widespread use of the Internet, Nadin developed several computer-aided educational aids. Docent, a hypercard based software program, was integrated in the CD-ROM for interactive learning. (Docent is a metaphor for interactive learning and teaching.) Both Docent and MetaDocent were first developed for the videodisc medium. MetaDocent gave users the possibility to create individualized image/text files. The indexing of image, sound, navigation, and especially the possibility to produce an individualized record (through an integrated Notebook application) were unique at the time Based on the fact that play is serious work for the very young, Nadin initiated a program in Toy Design at SUNY - Fashion Institute of Technology to train designers to develop the minds of the very young through all the senses. He also insisted on integrating the (then) new digital technology into toys for pre-school and school-age children so that they could experience the possibilities of digital technology beyond mere computer games. Anticipation is the focus of Nadin’s most recent research. Parallel to the pioneering work of Robert Rosen regarding anticipatory systems, Nadin researched the anticipatory characteristics of the human mind and anticipatory behaviors. After research at Stanford University, he developed possibilistic models for market processes, auction models, and real-time radio-astronomy data processing. He founded the antÉ - Institute for Research in Anticipatory Systems in 2002. In 2004, he brought it to the University of Texas at Dallas. A major project involving anticipatory systems is entitled Seneludens, which aims at maintaining anticipatory capabilities in the aging through the creation of virtual interactive environments.
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