When Thomas wakes up in the lift, the only thing he can remember is his first name. He has no recollection of his parents, his home, or how he got where he is. His memory is black. But he’s not alone. When the lift’s doors open, Thomas finds himself surrounded by kids who welcome him to the Glade, a large expanse enclosed by stone walls.
Thomas knows that Wicked can't be trusted, but they say the time for lies is over, that they've collected all they can from the Trials and now must rely on the Gladers, with full memories restored, to help them with their ultimate mission. It's up to the Gladers to complete the blueprint for the cure to the Flare with a final voluntary test. What Wicked doesn't know is that something's happened that no Trial or Variable could have foreseen. Thomas has remembered far more than they think. And he knows that he can't believe a word of what Wicked says.
Burned by sun flares and baked by a new, brutal climate, the earth is a wasteland. Government has disintegrated - and with it, order - and now Cranks, people covered in festering wounds and driven to murderous insanity by the infectious disease known as the Flare, roam the crumbling cities hunting for their next victim . . . and meal. The Gladers are far from finished with running. Instead of freedom, they find themselves faced with another trial. They must cross the Scorch, the most burned-out section of the world, and arrive at a safe haven in two weeks. And WICKED has made sure to adjust the variables and stack the odds against them.
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